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Navigate in Blender
Please refer to "I MAKE 01" notes to learn Blender's Interface & Navigation
Switch to 'Right Ortho' View (no. '3' and '5' from the Number pad on keyboard)
Hit keyboard 'S' (Scale), then 'Y' (Y-axis constraint) and input '0.5' to scale it down. Alike the image below. Switch to 'Top Ortho' view (no. '7' from Number pad). In 'Edit' Mode, Click 'Face Select' and multi-select the top four faces on the right hand side (hold 'Shift' key to multiselect faces.
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Unselect vertex ('A' key from keyboard). Click 'Knife' from Tools menu. Click twice to apply Knife effect to cut each face.
Switch to 'Face Select' Mode and multiselect the mouth faces. Apply 'Inset Faces' and input '-0.15' for Depth this time.
Select the middle faces and apply 'Extrude Region' and push inside to form the mouth.
Switch to 'Vertex Select' Mode and select the vertex to locate the first eyeball.
In Menu, goto 'Mesh' > 'Snap' > and click 'Cursor to Selected'. The cursor parks to this vertex.
In Menu, goto 'Mesh' > 'Snap' > and click 'Cursor to Selected'. The cursor parks to this vertex.
Goto 'Create' tab in the Tool Shelf, click 'UV Sphere' to insert a sphere.
Input '12', '12', and '0.2' to create the first eyeball.
Input '12', '12', and '0.2' to create the first eyeball.
In the Menu bar, switch to 'Object Mode'.
Inside the Property Panel, click 'Modifier tab' to enter, then click 'Add Modifier' and select 'Multiresolution' from the pull down menu.
Inside the Property Panel, click 'Modifier tab' to enter, then click 'Add Modifier' and select 'Multiresolution' from the pull down menu.
Click 'Subdivide' twice and see the effect from image on the right. *(use 'Edit Mode' to toggle between high- and low-resolution geometry)
Use 'G' key to move the keychain handle. Switch back to 'Object Mode' to preview hi-resolution model.
*Reshape the face if wish. Firstly switch back to 'Edit Mode' and carefully sculpt the cheek alike picture on the right.
Launch the '3D Print Toolbox' Addons
Goto File > User Preferences. Then goto the 'Addons' tab and under 'Mesh', check the box to launch '3D Print Toolbox'.
Goto File > User Preferences. Then goto the 'Addons' tab and under 'Mesh', check the box to launch '3D Print Toolbox'.
In the 'Tool Self', click '3D Printing' tab and firstly select the geometry object, then under 'Checks:', click 'Check All' to see result.
*make sure there is no 'Non Manifold Edge' or fix before exporting to .stl
*make sure there is no 'Non Manifold Edge' or fix before exporting to .stl
Click the 'folder icon' and select correct path to Export model to .stl file.
A Free online STL Viewer to preview your model at http://www.viewstl.com
Download the .stl
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